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A Papier-Mache Approach to Learning 3D Surface Generation

机译:学习3D曲面生成的Papier-Mache方法

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We introduce a method for learning to generate the surface of 3D shapes. Our approach represents a 3D shape as a collection of parametric surface elements and, in contrast to methods generating voxel grids or point clouds, naturally infers a surface representation of the shape. Beyond its novelty, our new shape generation framework, AtlasNet, comes with significant advantages, such as improved precision and generalization capabilities, and the possibility to generate a shape of arbitrary resolution without memory issues. We demonstrate these benefits and compare to strong baselines on the ShapeNet benchmark for two applications: (i) autoencoding shapes, and (ii) single-view reconstruction from a still image. We also provide results showing its potential for other applications, such as morphing, parametrization, super-resolution, matching, and co-segmentation.
机译:我们介绍了一种学习生成3D形状表面的方法。我们的方法将3D形状表示为参数化表面元素的集合,并且与生成体素网格或点云的方法相反,自然可以推断出该形状的表面表示形式。除了新颖性之外,我们新的形状生成框架AtlasNet还具有显着的优势,例如提高了精度和通用化能力,并且可以生成任意分辨率的形状而不会出现存储问题。我们展示了这些好处,并与ShapeNet基准上用于两个应用程序的强大基准进行了比较:(i)自动编码形状,以及(ii)从静止图像进行单视图重建。我们还提供了显示其在其他应用程序中的潜力的结果,例如变形,参数化,超分辨率,匹配和共分段。

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