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Work Design and Job Rotation in Software Engineering: Results from an Industrial Study

机译:软件工程中的工作设计和职位轮换:行业研究的结果

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Context: Job rotation is a managerial practice to be applied in the organizational environment to reduce job monotony, boredom, and exhaustion resulting from job simplification, specialization, and repetition. Previous studies have identified and discussed the use of project-to-project rotations in software practice, gathering empirical evidence from qualitative and field studies and pointing out set of work-related factors that can be positively or negatively affected by this practice. Goal: We aim to collect and discuss the use of job rotation in software organizations in order to identify the potential benefits and limitations of this practice supported by the statement of existing theories of work design. Method: Using a survey-based research design, we collected and analyzed quantitative data from software engineers about how software development work is designed and organized, as well as the potential effects of job rotations on this work design. We investigated 21 work design constructs, along with job burnout, role conflict, role ambiguity, and two constructs related to job rotation. Results: We identified one new benefit and six new limitations of job rotation, not observed in previous studies and added new discussions to the existing body of knowledge concerning the use of job rotation in software engineering practice. Conclusion: We believe that these results represent another important step towards the construction of a consistent and comprehensive body of evidence that can guide future research and also inform practice about the potential positive and negative effects of job rotation in software development companies.
机译:背景信息:工作轮换是一种管理实践,将在组织环境中应用,以减少由于简化工作,专业化和重复工作而导致的工作单调,无聊和疲惫。先前的研究已经确定并讨论了项目轮换在软件实践中的使用,从定性和现场研究中收集了经验证据,并指出了可能受到这种实践正面或负面影响的一系列与工作相关的因素。目标:我们的目的是收集和讨论软件组织中工作轮换的使用,以识别这种工作的潜在收益和局限性,并得到现有工作设计理论的支持。方法:使用基于调查的研究设计,我们从软件工程师那里收集并分析了有关软件开发工作的设计和组织方式的定量数据,以及工作轮换对此工作设计的潜在影响。我们调查了21种工作设计结构,以及工作倦怠,角色冲突,角色歧义以及与工作轮换相关的两种结构。结果:我们确定了工作轮换的一个新好处和六个新局限,这些是以前的研究中未发现的,并且对有关在软件工程实践中使用工作轮换的现有知识体系进行了新的讨论。结论:我们相信,这些结果代表着朝着建立一致而全面的证据体系迈出的重要一步,该证据体系可以指导未来的研究,并为有关软件开发公司工作轮换的潜在正面和负面影响的实践提供信息。

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