首页> 外文会议>IEEE International Workshop on Soft Computing as Transdisciplinary Science and Technology(WSTST'05); 20050525-27; Muroran(JP) >Accelerating Interactive Evolutionary Computation Convergence Pace by Using Over-sampling Strategy
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Accelerating Interactive Evolutionary Computation Convergence Pace by Using Over-sampling Strategy

机译:使用超采样策略加速交互式进化计算的收敛速度

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Traditional evolutionary computations use random sampling strategy to generate their first generation resulting in very few (if any) good solutions found in the first generation. Over-sampling is a strategy of the deliberate selection of individuals of a rare type in order to obtain reasonably precise estimates of the properties of this type. We believe that the use of over-sampling in generating the first generation of IEC would result in better performance. We proposed two types of over-sampling process in IEC (OIEC_1 and OIEC_2), and used mineral water bottle design as a research case to verify the proposed models' performance. The initial results shown that both proposed models performed better than traditional IEC.
机译:传统的进化计算使用随机采样策略来生成第一代,导致在第一代中很少(如果有的话)好的解决方案。过采样是一种有意选择稀有类型个体的策略,以便获得对该类型属性的合理精确估计。我们相信,在生成第一代IEC时使用过采样会带来更好的性能。我们在IEC中提出了两种类型的过采样过程(OIEC_1和OIEC_2),并以矿泉水瓶设计为研究案例来验证所提出模型的性能。初步结果表明,两个提议的模型都比传统的IEC表现更好。

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