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Efficient GPU implementation of SBR for fast computation of composite scattering from electrically large target over a randomly rough surface

机译:SBR的高效GPU实现,用于快速计算来自随机大表面上电大目标的复合散射

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摘要

The shooting and bouncing ray (SBR) method is effectively implemented on the graphics processing unit (GPU) for scattering problems of electrically large complex target and randomly rough surface composite model. Results obtained using the proposed approach are compared against results generated by commercial software and those obtained with the CPU-based SBR. The good agreement and significant acceleration show that the newly developed method is capable of modeling the composite scattering from complex and electrically large targets over a randomly rough surface.
机译:射击弹跳线(SBR)方法有效地在图形处理单元(GPU)上实现,以解决电大目标和随机粗糙表面复合模型的散射问题。将使用建议的方法获得的结果与由商用软件生成的结果以及使用基于CPU的SBR获得的结果进行比较。良好的一致性和显着的加速度表明,新开发的方法能够对随机粗糙表面上复杂和电大目标的复合散射进行建模。

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