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Surface model reconstruction of 3D objects from multiple views

机译:从多个视图重建3D对象的表面模型

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A points surface reconstruction algorithm of 3D object models from multiple silhouettes is proposed in this paper. Some images of the target object are taken from a circular trajectory by a robot with a camera mounted in an eye-in-hand configuration. The silhouettes of the observed object are evaluated for each view using a blob analysis process, and from those a set of points that sample a reconstruction sphere surrounding the target object are estimated. The sphere sample points are attracted by the object center of mass using a variable step according to the distance from the silhouettes contours. For each point, the iterative process of constriction is stopped when all the back-projections of the point are within the corresponding silhouettes. Moreover, a new method based on a rough estimation of object dimension is proposed to reduce the disturbances due to projection and shadow cones. Simulations and experiments are presented to evaluate the performance of the proposed algorithm.
机译:提出了一种基于多个轮廓的3D对象模型点表面重构算法。目标对象的某些图像是由带有圆形摄像头的机器人从圆形轨迹中获取的。使用斑点分析过程为每个视图评估观察对象的轮廓,并从这些点中估计出围绕目标对象的重构球体的一组采样点。根据与轮廓轮廓的距离,使用可变步长将球体采样点吸引到对象的质心。对于每个点,当该点的所有反投影都在相应轮廓内时,收缩的迭代过程将停止。此外,提出了一种基于对象尺寸的粗略估计的新方法,以减少由于投影和阴影锥造成的干扰。仿真和实验被提出来评估该算法的性能。

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