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Study on Player Experience in the Game World

机译:研究游戏世界中的玩家体验

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摘要

The aim of this study is to investigate impacts from a game on players through measuring and comparing player immersion to explore game design. In terms of an instrument of player immersion in the computer game narrative and factor scores from exploratory factor analysis of a survey,this study measures and compares player immersion impacted from 5 games. The first three games are Final fantasy,Sangokushi 11and sword of Xuanyuan 3. And through comparing 7 dimension involved in the player immersion from the 5 games,this study proposes advices on some dimensions.
机译:这项研究的目的是通过测量和比较玩家的沉浸感来探索游戏设计,从而研究游戏对玩家的影响。根据调查中探索性因素分析中玩家对计算机游戏叙述的沉浸度和因子得分,本研究测量并比较了5个游戏对玩家沉浸度的影响。前三场比赛是《最终幻想》,《三国志》第十一章和《轩yuan3》的剑。通过比较这五场比赛中玩家沉浸感的七个维度,本研究提出了一些建议。

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