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Detecting spatial and temporal dot patterns in noise

机译:检测噪声中的空间和时间点模式

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Abstract: The visual system can be thought of as an image processor that first reduces the dynamic retinal image to a temporal succession of noisy but redundant arrays of retinal ganglion cell signals and then reconstructs from these signals a stable representation of the external world. The process by which this reconstruction takes place is still poorly understood. An obvious requirement, however, is the capability to reject the noise in the individual neural signals. I am investigating the visual system's noise rejection capabilities by determining how much noise must be added to dot patterns to reduce them to detection threshold. The stimuli are patches of nonrandom dots surrounded by dynamic random dots of the same mean luminance and contrast. The non randomness, or coherence, of the stimulus patterns is controlled by randomizing a known percentage of stimulus dots in each frame of the dynamic display. The stimulus patterns can be limited to either spatial or temporal information. In addition to coherence, the size, duration and retinal location of the stimulus can be varied, as well as the temporal frequency, dot size, contrast and mean luminance of the entire display. Coherence thresholds are generally elevated by any operation that reduced the number of ganglion cells responding to the stimulus, either by reducing the stimulus area or duration or by limiting the response to a subset of ganglion cells (e.g., the receptive field overlap or response redundancy factor can be reduced by preferentially stimulating only one functional ganglion cell type, or by testing glaucoma patients with partially destroyed ganglion cell layers). The visual system thus appears to reduce noise effects by integrating neural responses that are correlated in either space or time.!m
机译:摘要:视觉系统可以被认为是一种图像处理器,它首先将动态视网膜图像缩小为有噪声但冗余的视网膜神经节细胞信号阵列的时间序列,然后从这些信号中重建外部世界的稳定表示。重建的过程仍然知之甚少。但是,一个明显的要求是能够抑制单个神经信号中的噪声。我正在研究视觉系统的噪声抑制能力,方法是确定必须向点图案添加多少噪声以将其降低到检测阈值。刺激是被平均亮度和对比度相同的动态随机点包围的非随机点的斑块。刺激图案的非随机性或相干性是通过使动态显示的每一帧中已知百分比的刺激点随机化来控制的。刺激模式可以限于空间或时间信息。除了连贯性外,刺激的大小,持续时间和视网膜位置也可以改变,整个显示器的时间频率,点大小,对比度和平均亮度也可以改变。通常,通过减少刺激区域或持续时间或通过限制对神经节细胞子集的响应(例如,感受野重叠或响应冗余因子)来减少对刺激做出响应的神经节细胞数量的任何操作,都会提高一致性阈值可以通过仅刺激一种功能性神经节细胞类型或通过测试青光眼患者神经节细胞层被部分破坏而减少)。因此,视觉系统似乎通过整合在空间或时间上相关的神经反应来减少噪声影响。

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