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Vision-based model of artificial texture perception

机译:基于视觉的人工纹理感知模型

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Abstract: A robust operator for natural-texture recognition, which works as a model of texture visual perception and enables a scale-and-orientation independent image interpretation, is presented. The visual cell behavior is modeled as a set of frequency-and-orientation selective filters in accordance with cortical channel characteristics and with the signal theory. The bandpasses of our frequency-and-orientation separable filters agree closely with psychophysiological experiments. Such a frequency filter may be any function with same frequency properties as visual system ones. Each 2D bandpass filter is constructed by crossing a 1D frequency selective filter with an orientation selective 1D filter. The output energies of those 2D filters enable a texture characterization which is especially interesting for a continuous multiresolution representation. This method allows us to compare textures with different orientations and scales by means of a simple translation in the response plane. The advantage of our model is its ability to process continuous variations while avoiding information redundancy.!
机译:摘要:提出了一种用于自然纹理识别的鲁棒算子,该算子可作为纹理视觉感知的模型,并实现与比例和方向无关的图像解释。根据皮层通道特征和信号理论,将视觉细胞行为建模为一组频率和方向的选择性过滤器。我们的频率和方向可分离滤波器的带通与心理生理实验非常吻合。这样的频率滤波器可以是具有与视觉系统相同的频率特性的任何功能。每个2D带通滤波器是通过将1D频率选择滤波器与方向选择1D滤波器交叉来构造的。这些2D滤波器的输出能量实现了纹理表征,这对于连续的多分辨率表示特别有趣。这种方法使我们能够通过响应平面中的简单平移比较具有不同方向和比例的纹理。我们的模型的优势在于它能够处理连续变化,同时避免信息冗余。

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