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Blueprints - Illustrating Architecture and Technical Parts using Hardware-Accelerated Non-Photorealistic Rendering

机译:蓝图-使用硬件加速的非真实感渲染来说明体系结构和技术零件

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摘要

Outlining and enhancing visible and occluded features in drafts of architecture and technical parts are essential techniques to visualize complex aggregated objects and to illustrate position, layout, and relations of their components. In this paper, we present blueprints, a novel non-photorealistic hardware-accelerated rendering technique that outlines visible and non-visible perceptually important edges of 3D objects. Our technique is based on the edge map algorithm and the depth peeling technique to extract these edges from arbitrary 3D scene geometry in depth-sorted order. After edge maps have been generated, they are composed in image space using depth sprites, which allow us to combine blueprints with further 3D scene contents. We introduce depth masking to dynamically adapt the number of rendering passes for highlighting and illustrating features of particular importance and their relation to the entire assembly. Finally, we give an example of blueprints that visualize and illustrate ancient architecture in the scope of cultural heritage.
机译:概述和增强建筑和技术零件草图中的可见和遮挡特征是使复杂的聚合对象可视化并说明其组件的位置,布局和关系的基本技术。在本文中,我们介绍了蓝图,这是一种新颖的非真实感的硬件加速渲染技术,概述了3D对象的可见和不可见的感知重要边缘。我们的技术基于边缘贴图算法和深度剥离技术,以按深度排序的顺序从任意3D场景几何中提取这些边缘。生成边缘贴图后,它们会使用深度精灵在图像空间中合成,这使我们可以将蓝图与其他3D场景内容结合起来。我们引入深度遮罩以动态调整渲染遍数的数量,以突出显示和说明特别重要的特征及其与整个装配体的关系。最后,我们以蓝图为例,这些图在文化遗产范围内可视化并说明了古代建筑。

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