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Efficient Eye Pointing with a Fisheye Lens

机译:鱼眼镜头可有效对准视线

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This paper evaluates refinements to existing eye pointing techniques involving a fisheye lens. We use a fisheye lens and a video-based eye tracker to locally magnify the display at the point of the user's gaze. Our gaze-contingent fisheye facilitates eye pointing and selection of magnified (expanded) targets. Two novel interaction techniques are evaluated for managing the fisheye, both dependent on real-time analysis of the user's eye movements. Unlike previous attempts at gaze-contingent fisheye control, our key innovation is to hide the fisheye during visual search, and morph the fisheye into view as soon as the user completes a saccadic eye movement and has begun fixating a target. This style of interaction allows the user to maintain an overview of the desktop during search while selectively zooming in on the foveal region of interest during selection. Comparison of these interaction styles with ones where the fisheye is continuously slaved to the user's gaze (omnipresent) or is not used to affect target expansion (nonexistent) shows performance benefits in terms of speed and accuracy.
机译:本文评估了涉及鱼眼镜头的现有眼球定位技术的改进。我们使用鱼眼镜头和基于视频的眼动仪在用户注视的位置局部放大显示。我们视线凝视的鱼眼镜头可帮助您确定视点并选择放大(扩大)的目标。评估了两种新颖的交互技术来管理鱼眼,这两种技术都依赖于用户眼睛运动的实时分析。与之前尝试凝视鱼眼镜头的尝试不同,我们的关键创新是在视觉搜索过程中隐藏鱼眼镜头,并在用户完成眼球运动并开始固定目标后立即将鱼眼镜头变形。这种交互方式允许用户在搜索过程中保持桌面的概览,同时在选择过程中选择性放大感兴趣的中央凹区域。将这些交互样式与鱼眼连续被用户的视线(无所不在)或不用于影响目标扩展(不存在)的交互方式进行比较,可以显示出在速度和准确性方面的性能优势。

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