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Exploring Non-Speech Auditory Feedback at an Interactive Multi-User Tabletop

机译:在交互式多用户桌面上探索非语音听觉反馈

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We present two experiments on the use of non-speech audio at an interactive multi-touch, multi-user tabletop display. We first investigate the use of two categories of reactive auditory feedback: affirmative sounds that confirm user actions and negative sounds that indicate errors. Our results show that affirmative auditory feedback may improve one's awareness of group activity at the expense of one's awareness of his or her own activity. Negative auditory feedback may also improve group awareness, but simultaneously increase the perception of errors for both the group and the individual. In our second experiment, we compare two methods of associating sounds to individuals in a co-located environment. Specifically, we compare localized sound, where each user has his or her own speaker, to coded sound, where users share one speaker, but the waveform of the sounds are varied so that a different sound is played for each user. Results of this experiment reinforce the presence of tension between group awareness and individual focus found in the first experiment. User feedback suggests that users are more easily able to identify who caused a sound when either localized or coded sound is used, but that they are also more able to focus on their individual work. Our experiments show that, in general, auditory feedback can be used in co-located collaborative applications to support either individual work or group awareness, but not both simultaneously, depending on how it is presented.
机译:我们目前在交互式多点触摸,多用户桌面显示器上使用非语音音频的两个实验。我们首先研究两类反应性听觉反馈的使用:确认用户操作的肯定声音和指示错误的否定声音。我们的研究结果表明,肯定的听觉反馈可能会以个人对自己活动的认知为代价,从而提高其对团队活动的认知。负面的听觉反馈也可能会提高小组的认识,但同时会增加小组和个人对错误的认识。在我们的第二个实验中,我们比较了在同一个环境中将声音与个人关联的两种方法。具体来说,我们将每个用户都有自己的扬声器的本地化声音与用户共享一个扬声器的编码声音进行比较,但是声音的波形会发生变化,从而为每个用户播放不同的声音。该实验的结果加强了在第一个实验中发现的群体意识和个人关注之间的张力。用户反馈表明,当使用本地声音或编码声音时,用户更容易识别是谁引起声音,但他们也更专注于自己的工作。我们的实验表明,一般而言,听觉反馈可用于同一地点的协作应用程序中,以支持个人工作或团队意识,但不能同时支持这两者,具体取决于其呈现方式。

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