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A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks

机译:区分服务网络中多玩家游戏的仅拥塞计费机制

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摘要

In future networks based on the differentiated services (DiffServ) architecture, users may be provided with the opportunity to choose their assured forwarding (AF) class. Users will choose the most inexpensive AF class that satisfies their QoS requirement
机译:在基于差异服务(DiffServ)架构的未来网络中,可以为用户提供选择其有保证的转发(AF)类的机会。用户将选择满足其QoS要求的最便宜的AF类

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