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Automated Robot Skill Learning from Demonstration for Various Robot Systems

机译:通过针对各种机器人系统的演示进行自动化的机器人技能学习

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Transferring human movements to robotic systems is of high interest to equip the systems with new behaviors without expert knowledge. Typically, skills are often only learned for a very specific setup and a certain robot. We propose a modular framework to learn skills that is applicable on different robotic systems without adaptations. Our work builds on the recently introduced BesMan Learning Platform, which comprises the full workflow to transfer human demonstrations to a system, including automatized behavior segmentation, imitation learning, reinforcement learning for motion refinement, and methods to generalize to related tasks. For this paper, we extend this approach in order that different skills can be imitated by various systems in an automated fashion with a minimal amount of configuration, e.g., definition of the target system and environment. For this, we focus on the imitation of the demonstrated movements and show their transferability without movement refinement. We demonstrate the generality of the approach on a large dataset, consisting of about 700 throwing demonstrations. Nearly all of these human demonstrations are successfully transferred to four different robot target systems, namely Universal Robot's UR5 and UR10, KUKA LBR iiwa, and DFKI's robot COMPI. An analysis of the quality of the imitated movement on the real UR5 robot shows that useful throws can be executed on the system which can be used as starting points for further movement refinement.
机译:在没有专家知识的情况下,将人类的动作转移到机器人系统上就引起了人们极大的兴趣,使它们具备了新的行为。通常,通常仅针对非常特定的设置和特定的机器人学习技能。我们提出了一个模块化的框架来学习无需修改即可适用于不同机器人系统的技能。我们的工作建立在最近引入的BesMan学习平台的基础上,该平台包括将人类演示转移到系统的完整工作流程,包括自动化的行为细分,模仿学习,用于运动细化的强化学习以及用于概括相关任务的方法。在本文中,我们扩展了这种方法,以使各种系统可以以最少的配置(例如目标系统和环境的定义)以自动化的方式模仿不同的技能。为此,我们将重点放在模仿所演示的机芯上,并在不改进机芯的情况下展示其可转移性。我们在一个大型数据集上演示了该方法的一般性,其中包括大约700个投掷演示。几乎所有这些人类演示都已成功转移到四个不同的机器人目标系统,即Universal Robot的UR5和UR10,KUKA LBR iiwa和DFKI的机器人COMPI。对实际UR5机器人上的模拟动作质量的分析表明,可以在系统上执行有用的投掷,这些投掷可用作进一步完善动作的起点。

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