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Preface

机译:前言

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摘要

Games play an important role in everyone's life. Humans play games for fun, entertainment and other intrinsic reasons. Thus, playing games is part of human culture. Despite negative side effects like addiction, emotional dysfunctions and psychophysical strain, this holds also for digital games. Some years ago, a new kind of digital games entered the stage combining entertainment and fun on the one hand and training, education, science etc. on the other hand: Serious Games. Since then, Serious Games have passed a history of continuous improvement and scientific substantiation. Numerous application fields have been addressed, for example, learning in academia and school, health education, emergency training, rehabilitation and health training, to name but a few. In the meantime, activities in development and research have exploded. For example, Google scholar research using the search item "Serious Games" evoked more than 18,000 hits.
机译:游戏在每个人的生活中都扮演着重要的角色。人类出于娱乐,娱乐和其他内在原因玩游戏。因此,玩游戏是人类文化的一部分。尽管有成瘾,情绪障碍和心理生理压力等负面影响,但数字游戏也是如此。几年前,一种新型的数字游戏进入了一个阶段,一方面将娱乐和娱乐结合在一起,另一方面将培训,教育,科学等结合起来:严肃游戏。从那时起,Serious Games经历了持续改进和科学证实的历史。已经解决了许多应用领域,例如,在学术界和学校中的学习,健康教育,紧急情况培训,康复和健康培训,仅举几个例子。同时,发展和研究活动激增。例如,谷歌学者使用搜索项目“ Serious Games”进行的研究吸引了超过18,000次点击。

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