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Voice and video streaming in wireless computer networks - evaluation of network delays

机译:无线计算机网络中的语音和视频流-网络延迟评估

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End-user mobility and multimedia streaming are current trends in Internet growth. Wireless technologies - besides of their constraints - need to meet user requirements and even forecast them. Nowadays, it is very common to watch live TV program on a cell phone or on a screen inside the bus. Websites that allow sharing of audio or video transmission are at the top of the bandwidth usage ranks. Taking under consideration those issues associated with mobile access, which is almost as efficient as wired connections, we get enormous amount of information, which is available everywhere around the world. In this paper, we compare wireless access technologies that are commonly available in Poland. The first group includes wireless LANs, that are still widely used as the “last mile” access links in rural environment or inside buildings. The second group contains cellular packet access technologies developing from GPRS up to HSPA+ nowadays. The authors present theoretically possible data transfers and compare them against results obtained by testing existing networks. Moreover, we evaluate jitter and average delay in wireless connections during streaming. Real networks evaluation shows that wireless networks generally allow streaming with no quality loss. However, a large gap is visible between first popular 3G standard - UMTS R99 and its enhancements - HSDPA and HSUPA. The newest available technologies and a future vision of LTE and 4G networks will allow every user to use mobile high definition streaming media anywhere.
机译:最终用户移动性和多媒体流是Internet增长的当前趋势。无线技术除了受其限制外,还需要满足用户需求甚至进行预测。如今,在手机或公共汽车上的屏幕上观看直播电视节目已经很普遍了。允许共享音频或视频传输的网站是带宽使用率排名的顶部。考虑到与移动访问相关的问题(几乎与有线连接一样有效),我们获得了大量的信息,这些信息可以在世界各地使用。在本文中,我们比较了波兰常见的无线访问技术。第一组包括无线局域网,它们仍被广泛用作农村环境或建筑物内部的“最后一英里”访问链接。第二类包括当今从GPRS到HSPA +的蜂窝分组接入技术。作者介绍了理论上可能的数据传输,并将它们与通过测试现有网络获得的结果进行比较。此外,我们评估了流传输期间无线连接的抖动和平均延迟。实际网络评估表明,无线网络通常允许流传输而不会造成质量损失。但是,在第一个流行的3G标准UMTS R99及其增强功能HSDPA和HSUPA之间可以看到很大的差距。 LTE和4G网络的最新可用技术以及未来愿景将使每个用户可以在任何地方使用移动高清流媒体。

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