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A Multi-agent Queuing Model for Resource Allocations in a Non-Cooperative Game

机译:非合作博弈中资源分配的多主体排队模型

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摘要

In this paper, we investigate a multi-agent non-cooperative game for resource allocations based on an M/D/1 queuing model. Specifically, agents with common goals to maximize individual utility are deployed to compete with each other to bid or bribe for quicker service provided by the server. Agents choose from one of three available strategies: random strategy, Nash equilibrium strategy and linear regression strategy, for their decision-makings. After each agent obtained service, it re-evaluates its strategy and adjusts it accordingly. Results show that in the long run, the dominant strategy depends on the service speed. When the service speed is low, random strategy dominates the society. But if the service speed is high, linear regression strategy dominates. The model can be extended to study agent-based social simulations and decentralized scheduling for resource allocations in an open multi-agent system.
机译:在本文中,我们研究了基于M / D / 1排队模型的用于资源分配的多主体非合作博弈。具体来说,部署具有共同目标以最大化个人效用的代理,以相互竞争以竞标或贿赂服务器提供的更快服务。代理商可以从以下三种可用策略中进行选择:随机策略,纳什均衡策略和线性回归策略。每个座席获得服务后,它将重新评估其策略并相应地进行调整。结果表明,从长远来看,主导策略取决于服务速度。当服务速度低下时,随机策略将主导社会。但是,如果服务速度很高,则线性回归策略将占主导地位。该模型可以扩展为研究基于代理的社交模拟和分散式调度,以在开放的多代理系统中进行资源分配。

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