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Caching in Multi-Unit Combinatorial Auctions paper tracking number(ID) = 55

机译:在多单元组合拍卖中缓存纸张跟踪号(ID)= 55

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摘要

Combinatorial Auctions are preferable to traditional (sequential) auctions since they allow bidders to express complementarity and substitutability relationships between items, and hence may enhance economic efficiency. However, in such auctions, the problem of determining the optimal winning bids is NP-hard in the general case. In a recent paper, Leyton-Brown et al. have proposed an algorithm for computing the winners in a multi-unit combinatorial auction. It is a branch and bound algorithm that makes use of a caching technique. In this note, we present a counterexample to show that caching, as described by the authors, may fail and the algorithm may eventually give a subopti-mal solution. We discuss why it fails and propose how it could be fixed and properly used in a General (multi-unit) combinatorial auction.
机译:组合拍卖比传统(顺序)拍卖更可取,因为它们使投标人能够表达项目之间的互补性和可替代性关系,从而可以提高经济效率。然而,在这种拍卖中,确定最佳中标的问题通常是NP难题。在最近的一篇论文中,莱顿·布朗等人。提出了一种用于计算多单位组合拍卖中获奖者的算法。它是一种使用缓存技术的分支定界算法。在本说明中,我们提出了一个反例,以显示作者描述的缓存可能会失败,并且该算法最终可能会给出次优的解决方案。我们讨论了失败的原因,并提出了如何在常规(多单元)组合拍卖中将其修复和正确使用的方法。

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