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Light Field Appearance Manifolds

机译:光场外观歧管

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摘要

Statistical shape and texture appearance models are powerful image representations, but previously had been restricted to 2D or 3D shapes with smooth surfaces and lambertian reflectance. In this paper we present a novel 3D appearance model using image-based rendering techniques, which can represent complex lighting conditions, structures, and surfaces. We construct a light field manifold capturing the multi-view appearance of an object class and extend the direct search algorithm of Cootes and Taylor to match new light fields or 2D images of an object to a point on this manifold. When matching to a 2D image the reconstructed light field can be used to render unseen views of the object. Our technique differs from previous view-based active appearance models in that model coefficients between views are explicitly linked, and that we do not model any pose variation within the shape model at a single view. It overcomes the limitations of polygonal based appearance models and uses light fields that are acquired in real-time.
机译:统计形状和纹理外观模型是强大的图像表示,但是以前仅限于具有光滑表面和朗伯反射率的2D或3D形状。在本文中,我们使用基于图像的渲染技术提出了一种新颖的3D外观模型,该模型可以表示复杂的照明条件,结构和表面。我们构建了一个捕获对象类的多视图外观的光场流形,并扩展了Cootes和Taylor的直接搜索算法,以将对象的新光场或2D图像匹配到该流形上的一个点。当与2D图像匹配时,重建的光场可用于渲染对象的看不见的视图。我们的技术与以前的基于视图的主动外观模型不同,因为视图之间的模型系数是显式链接的,并且我们不会在单个视图上对形状模型内的任何姿势变化进行建模。它克服了基于多边形的外观模型的局限性,并使用了实时获取的光场。

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