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Experiences Employing Novice Wizard Operators in a Gallery Setting

机译:在画廊设置中使用新手向导操作员的经验

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During a eleven-week installation of an immersive augmented reality (AR) experience at an art and technology gallery, we faced the practical challenges of preparing for live public audiences and of training and motivating a group of nine modestly-paid undergraduate museum docents to not only usher the show, but to perform as "wizards". The docents played an integral part of the AR Facade experience, replacing imperfect recognition technology to achieve speech and gesture interaction for the players. Our investigation of the wizard docents revealed insights into two conceptually different wizard-of-oz implementations. The docents initially resisted the interface option that required more cognitive load, but after learning how to make it work, many preferred that interface because it provided them more agency within the system and freedom to diversify the experience for audiences.
机译:在一家艺术和技术画廊进行为期11周的沉浸式增强现实(AR)体验安装期间,我们面临着为现场公众观众做准备,培训和激励9名低薪大学本科生讲解课程的实际挑战。只迎来了表演,却扮演了“巫师”的角色。这些讲师扮演了AR Facade体验不可或缺的一部分,取代了不完美的识别技术,为玩家实现了语音和手势交互。我们对向导向导的调查揭示了对两种概念上不同的盎司向导实现的见解。最初,讲解员抵制需要更多认知负担的界面选项,但是在学习了如何使其发挥作用之后,许多人更喜欢该界面,因为它为系统提供了更多的代理机构,并为观众提供了多样化的体验自由。

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