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A Design-Oriented Information-Flow Refinement of the ASUR Interaction Model

机译:面向设计的ASUR交互模型的信息流细化

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The last few years have seen an explosion of interaction possibilities opened up by ubiquitous computing, mobile devices, and tangible interaction. Our methods of modelling interaction, however, have not kept up. As is to be expected with such a rich situation, there are many ways in which interaction might be modelled, focussing, for example, on user tasks, physical location(s) and mobility, data flows or software elements. In this paper, we present a model and modelling technique intended to capture key aspects of user's interaction of interest to interactive system designers, at the stage of requirements capture and early design. In particular, we characterise the interaction as a physically mediated information exchange, emphasizing the physical entities involved and their relationships with the user and with one another. We apply the model to two examples in order to illustrate its expressive power.
机译:在过去的几年中,无处不在的计算,移动设备和有形的交互打开了交互可能性的爆炸式增长。但是,我们对交互进行建模的方法并没有跟上。如在如此丰富的情况下所预期的,可以采用多种方式来建模交互,例如将重点放在用户任务,物理位置和移动性,数据流或软件元素上。在本文中,我们提出了一种模型和建模技术,旨在在需求捕获和早期设计阶段捕获交互式系统设计人员感兴趣的用户交互的关键方面。特别是,我们将交互描述为一种物理介导的信息交换,强调了所涉及的物理实体及其与用户和彼此之间的关系。我们将模型应用于两个示例,以说明其表达能力。

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