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Simulating Turn-Taking Behaviours with Coupled Dynamical Recognizers

机译:用耦合动态识别器模拟转弯行为

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A coupled dynamical recognizer is proposed as a model for simulating turn-taking behaviour. An agent is modelled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outputs. By controlling this, agents compete to take turns on a two dimensional arena. There are two novel aspects to the present study. First, a dynamical recognizer is not only used for producing motor outputs but also to predict the other agent's behaviour. Second, unlike a mere chasing game, turn-taking behaviour is established only when each agent automatically switches from chaser to evader and vice versa. By using the genetic algorithm technique, we show that turn-taking behaviour is developed between two agents. It is worth noting that turn-taking is established only when an agent fails to predict the other agent's behaviour. In other words, the simultaneous generation of stable (predictable) and unstable (unpredictable) dynamics is inevitable to lead to successive turn-taking behaviour. A relationship between joint attention and prediction will be discussed from this and other related works.
机译:提出了一种耦合动态识别器作为模拟转弯行为的模型。代理被建模为具有两个轮子的移动机器人。递归神经网络用于产生电机输出。通过控制这一点,特工竞争在二维舞台上轮流使用。本研究有两个新颖的方面。首先,动态识别器不仅用于产生电机输出,而且还用于预测其他代理的行为。其次,与单纯的追逐游戏不同,仅当每个特工自动从追逐者切换为逃避者,反之亦然时,才会建立转弯行为。通过使用遗传算法技术,我们证明了转向行为是在两个主体之间发展的。值得注意的是,只有当一个代理无法预测另一个代理的行为时,才会建立轮换。换句话说,不可避免地会同时产生稳定的(可预测的)和不稳定的(不可预测的)动力学,从而导致连续的转弯行为。结合注意力和预测之间的关系将通过本工作及其他相关工作进行讨论。

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