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NUMERICAL SIMULATION OF COMPLEX ICE SHAPES ON SWEPT WINGS

机译:机翼上复杂冰形的数值模拟

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摘要

In this paper, we present a three-dimensional, morphogenetic model that simulates discrete rime ice accretion structures forming on a swept wing. Rime is an ice deposit caused by the impingement and freezing, in situ, of supercooled cloud droplets at ice accretion temperatures below 0℃. Depending on conditions, the droplets may freeze as spheres or deform on the surface, but for rime to form, surface liquid flow is limited or non-existent. In our model, roughness elements that develop initially on the wing surface evolve into rime feathers and other complex, three-dimensional structures. On swept wings, these resemble the so-called "lobster tails " or "scallops " that are observed in wind tunnels and inflight. We show the results of numerical model sensitivity tests, performed as a function of two model parameters: sweep angle and freezing range parameter. This exploratory research indicates that the model can predict realistic-looking, three-dimensional ice structures on swept wings. To the best of our knowledge, this capability does not exist in any current in-flight ice accretion models.
机译:在本文中,我们提出了一个三维形态学模型,该模型可以模拟后掠机翼上形成的不连续的冰积冰结构。霜是冰的沉积物,是由结冰温度低于0℃的过冷云滴撞击和原位冻结而引起的。视情况而定,液滴可能会冻结成球形或在表面变形,但要形成雾e,则限制或不存在表面液流。在我们的模型中,最初在机翼表面形成的粗糙度元素会演变为雾羽毛和其他复杂的三维结构。在后掠翼上,它们类似于在风洞和飞行中观察到的所谓的“龙虾尾”或“扇贝”。我们显示了数值模型敏感性测试的结果,该结果是两个模型参数的函数:扫掠角和冻结范围参数。这项探索性研究表明,该模型可以预测掠过的机翼上逼真的三维冰结构。据我们所知,此功能在任何当前的机上积冰模型中都不存在。

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