首页> 外文会议>Conference on Three-Dimensional TV, Video, and Display, Jul 31-Aug 1, 2002, Boston, Massachusetts, USA >Visual comfort and apparent depth in 3D systems: Effects of camera convergence distance
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Visual comfort and apparent depth in 3D systems: Effects of camera convergence distance

机译:3D系统中的视觉舒适度和表观深度:相机会聚距离的影响

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We investigated the effect of convergence of stereoscopic cameras on visual comfort and apparent depth. In Experiment 1, viewers rated comfort and depth of three stereoscopic sequences acquired with convergence distance set at 60,120,180,240 cm, or infinity (i.e., parallel). Moderately converged conditions were rated either as comfortable (i.e., 240 cm) or more comfortable (i.e., 120 and 180 cm) than the parallel condition. The 60 cm condition was rated the least comfortable. Camera convergence had no effect on ratings of apparent depth. In Experiment 2, we used computer-generated stereoscopic still images to investigate the effects of convergence in the absence of lens distortions. Results matched those obtained in Experiment 1. In Experiment 3, we artificially introduced keystone distortions in stereoscopic still images. We found that increasing the amount of keystone distortion caused only a minimal decrease in visual comfort and apparent depth.
机译:我们研究了立体相机会聚对视觉舒适度和表观深度的影响。在实验1中,观看者对会聚距离设置为60、120、180、240厘米或无穷大(即平行)的三个立体序列的舒适度和深度进行了评估。中度收敛的条件比平行条件更舒适(即240厘米)或更舒适(即120和180厘米)。 60厘米的状况被评为最不舒适。相机会聚对视在深度等级没有影响。在实验2中,我们使用计算机生成的立体静止图像来研究在没有镜头失真的情况下会聚的效果。结果与实验1中获得的结果相符。在实验3中,我们在立体静态图像中人为地引入了梯形失真。我们发现增加梯形失真的数量只会导致视觉舒适度和表观深度的最小降低。

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