首页> 外文会议>Conference on Practical Holography XVIII: Materials and Applications; 20040119-20040120; San Jose,CA; US >Recent developments in computer-generated holography: toward a practical electroholography system for interactive 3D visualisation
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Recent developments in computer-generated holography: toward a practical electroholography system for interactive 3D visualisation

机译:计算机生成全息术的最新进展:面向实用的交互式3D可视化电子全息术系统

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This paper will give an overview of some recent developments in electroholography for applications in interactive 3D visualisation. Arguably the ultimate technology for this task, it is the only approach having the potential to deliver full depth cue, 3D images, having resolutions beyond that which can be perceived by the human eye. Despite significant advances by many researchers, the high pixel counts required by the computer generated hologram (CGH) patterns in these systems remain daunting - in practice, systems able to calculate and display reconfigurable CGH having pixel counts of more than one billion may be required for 300 mm width, 3D images. Advances described include novel Fourier mode variants of diffraction specific algorithms and parallel binarisation techniques for design of the CGH patterns; computer architectures for effective implementation of these algorithms for interactive CGH calculation; the latest developments in the Active Tiling spatial light modulator technology and novel replay optics arrangements including folded mirror geometries, viewer tracking alternatives and new horizontal parallax configurations. Throughout, the emphasis is optimisation towards implementation as an interactive electroholography system having practical utility. Some recent results from demonstrations of aspects of the technology will be shown. These include monochrome and colour, static and dynamic, horizontal parallax only (HPO) and full parallax, 3D images, generated from true CGH systems with up to 24 billion pixels.
机译:本文将概述在交互式3D可视化中应用的电子全息术的最新进展。可以说,这项技术是最终任务的终极技术,它是唯一有可能提供全深度提示,3D图像,分辨率超出人眼可以感知的分辨率的方法。尽管许多研究人员取得了长足的进步,但这些系统中计算机生成的全息(CGH)模式所需的高像素数仍然令人生畏-在实践中,可能需要能够计算和显示像素数超过10亿的可重构CGH的系统才能实现。 300毫米宽,3D图像。所描述的进展包括衍射特定算法的新颖傅立叶模式变体和用于CGH模式设计的并行二值化技术;有效执行这些算法以进行交互式CGH计算的计算机体系结构; Active Tiling空间光调制器技术的最新发展以及新颖的重放光学装置,包括折叠的反射镜几何形状,观看者跟踪替代品和新的水平视差配置。在整个过程中,重点是优化实现为具有实用性的交互式电子全息系统。将展示该技术各方面的一些最新成果。这些包括单色和彩色,静态和动态,仅水平视差(HPO)和全视差3D图像,这些图像是由具有多达240亿像素的真正CGH系统生成的。

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