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On the Design of Multiplayer Online Video Game Systems

机译:多人在线视频游戏系统设计

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摘要

The distributed Multiplayer Online Game (MOG) system is complex since it involves technologies in computer graphics, multimedia, artificial intelligence, computer networking, embedded systems, etc. Due to the large scope of this problem, the design of MOG systems has not yet been widely addressed in the literatures. In this paper, we review and analyze the current MOG system architecture followed by evaluation. Furthermore, we propose a clustered-server architecture to provide a scalable solution together with the region oriented allocation strategy. Two key issues, i.e. interesting management and synchronization, are discussed in depth. Some preliminary ideas to deal with the identified problems are described.
机译:分布式多人在线游戏(MOG)系统很复杂,因为它涉及计算机图形学,多媒体,人工智能,计算机网络,嵌入式系统等技术。由于此问题的范围很大,因此尚未设计MOG系统在文献中有广泛论述。在本文中,我们回顾并分析了当前的MOG系统架构,然后进行了评估。此外,我们提出了一种集群服务器架构,以提供可扩展的解决方案以及面向区域的分配策略。深入讨论了两个关键问题,即有趣的管理和同步。描述了一些解决已发现问题的初步思路。

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