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Designing a Compelling User Interface for Morphing

机译:设计一个引人注目的变形用户界面

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摘要

We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, with little regard to how artists actually use this feature. By careful design and analysis of a user study, we were able to design a novel user interface that greatly enhances the usability of the morphing tool for animation. Our improvements come in three areas: First, we replicate the artists' own ad-hoc annotation language and interaction techniques in the user interface. Second, we make the user experience more fluid and editable, to support exploration and iteration. Finally, we use the artists' morph expectations to redesign the morph algorithm itself to be more predictable. We conclude by discussing how our user study technique could help other interface design tasks.
机译:我们为动画包中的通用变形工具提供了一个新的用户界面。以前,此接口基于底层算法的功能,很少考虑艺术家实际使用此功能的方式。通过精心设计和分析用户研究,我们能够设计出新颖的用户界面,从而大大增强了动画变形工具的可用性。我们的改进来自三个方面:首先,我们在用户界面中复制艺术家自己的即席注释语言和交互技术。其次,我们使用户体验更加流畅和可编辑,以支持探索和迭代。最后,我们使用艺术家的变体期望值来重新设计变体算法本身,使其更具可预测性。最后,我们讨论了用户研究技术如何帮助其他界面设计任务。

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