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Statistically-based reflection model for rough surfaces

机译:基于统计的粗糙表面反射模型

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摘要

Modeling light reflection from rough surfaces is an essential problem in computer graphics, computational vision, and multispectral imaging. Existing methods commonly separate the total reflection into diffuse and specular components, but this leads to the nonphysical arbitrariness in choosing the relative weights for the two components. There also lacks a sufficient model for the self-shadowing effect, which is important for rough surfaces. To eliminate these drawbacks, we propose a new reflection model entirely using physical parameters. The surfaces are assumed homogeneous, isotropic, and microscopically smooth, and their height probability densities are assumed Gaussian. Thus we derive the one-bounce reflection through Fresnel coefficient, self-shadowing factor, and probability function for surface orientation. The shadowing factor is calculated analytically from the statistical properties of a rough surface, including the height probability density and correlation function, and it agrees well with numerical simulation. Since all involved parameters in this model are physical, it can be easily verified with measurement. Besides, as a single term, this model generates a sharp specular highlight when a surface is smooth and shows diffuse behavior when the surface is rough. This advantage will be shown through rendered images.
机译:模拟来自粗糙表面的光反射是计算机图形学,计算视觉和多光谱成像中的基本问题。现有方法通常将全反射分为漫反射和镜面反射分量,但这导致在选择两个分量的相对权重时具有非物理的任意性。对于自阴影效果,也缺乏足够的模型,这对于粗糙表面很重要。为了消除这些缺点,我们提出了一个完全使用物理参数的新反射模型。假定曲面是均匀的,各向同性的并且在微观上是光滑的,并且假定它们的高度概率密度是高斯的。因此,我们通过菲涅耳系数,自遮蔽因子和表面取向的概率函数得出一跳反射。阴影因子是根据粗糙表面的统计特性(包括高度概率密度和相关函数)进行分析计算得出的,它与数值模拟非常吻合。由于此模型中所有涉及的参数都是物理参数,因此可以通过测量轻松验证。此外,作为一个术语,该模型在表面光滑时会生成清晰的镜面反射高光,而在表面粗糙时会显示出漫反射行为。此优势将通过渲染图像显示出来。

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