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Graph pyramids as models of human problem solving

机译:图金字塔作为解决人类问题的模型

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Prior theories have assumed that human problem solving involves estimating distances among states and performing search through the problem space. The role of mental representation in those theories was minimal. Results of our recent experiments suggest that humans are able to solve some difficult problems quickly and accurately. Specifically, in solving these problems humans do not seem to rely on distances or on search. It is quite clear that producing good solutions without performing search requires a very effective mental representation. In this paper we concentrate on studying the nature of this representation. Our theory takes the form of a graph pyramid. To verify the psychological plausibility of this theory we tested subjects in a Euclidean Traveling Salesman Problem in the presence of obstacles. The role of the number and size of obstacles was tested for problems with 6-50 cities. We analyzed the effect of experimental conditions on solution time per city and on solution error. The main result is that time per city is systematically affected only by the size of obstacles, but not by their number, or by the number of cities.
机译:先前的理论假设人类的问题解决涉及估计状态之间的距离并在问题空间中进行搜索。在这些理论中,心理表征的作用微乎其微。我们最近的实验结果表明,人类能够快速,准确地解决一些难题。具体而言,在解决这些问题时,人类似乎并不依赖于距离或搜索。很明显,在不执行搜索的情况下产生良好的解决方案就需要非常有效的心理表现。在本文中,我们专注于研究这种表示的性质。我们的理论采用图金字塔的形式。为了验证该理论的心理合理性,我们在存在障碍的情况下测试了欧氏旅行推销员问题中的主题。针对6至50个城市的问题,测试了障碍物数量和大小的作用。我们分析了实验条件对每个城市的求解时间和求解误差的影响。主要结果是每个城市的时间仅受障碍物大小的影响,而不受障碍物的数量或城市数目的影响。

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