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Towards Generalised Accessibilityof Computer Games Introduction to the Special Thematic Session

机译:走向计算机游戏的普遍可访问性特别专题会议简介

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This is the fourth time that a Special Thematic Session on accessible entertainment has been organised at ICCHP and we are beginning to see progress in the field. A decade ago most work focused on how to play computer games with alternative devices; today we are starting to talk about the accessibility of mainstream games. People with disabilities probably make up the single group benefiting the most from Information and Communication Technologies (ICT). Not only does ICT improve their ability to do things which could be done another way, but it makes a real difference to independent living: with the support of Assistive Technology (AT) they are actually able to do things they had no chance of achieving before and this in an independent way. This positively affects many situations in their daily lives, at school as well as at work or home and concerns mobility and other issues. It seems important that children get used to using technology as early as possible. Computer games are often good training for using AT, for children as well as for adults faced with disability after accidents or illness for example. Playing games also contributes considerably to acquiring and improving skills needed when dealing with computer interfaces.
机译:这是ICCHP第四次举办关于无障碍娱乐的专题会议,我们开始看到该领域的进展。十年前,大多数工作都集中在如何使用替代设备玩计算机游戏上。今天,我们开始谈论主流游戏的可访问性。残疾人可能是受益于信息和通信技术(ICT)最多的一个群体。 ICT不仅提高了他们做其他事情的能力,而且对独立生活产生了真正的改变:在辅助技术(AT)的支持下,他们实际上能够做自己以前没有机会实现的事情并且这是独立的方式。这对他们的日常生活,学校以及工作或家庭中的许多情况都产生了积极影响,并涉及到流动性和其他问题。让孩子早日习惯使用技术似乎很重要。电脑游戏通常是使用AT的良好培训,例如对于儿童以及在事故或生病后面临残疾的成年人。玩游戏还大大有助于获得和提高处理计算机界面时所需的技能。

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