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Efficient Use of Geometric Constraints for Sliding-Window Object Detection in Video

机译:几何约束在视频中滑动窗口目标检测中的有效利用

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We systematically investigate how geometric constraints can be used for efficient sliding-window object detection. Starting with a general characterization of the space of sliding-window locations that correspond to geometrically valid object detections, we derive a general algorithm for incorporating ground plane constraints directly into the detector computation. Our approach is indifferent to the choice of detection algorithm and can be applied in a wide range of scenarios. In particular, it allows to effortlessly combine multiple different detectors and to automatically compute regions-of-interest for each of them. We demonstrate its potential in a fast CUDA implementation of the HOG detector and show that our algorithm enables a factor 2-4 speed improvement on top of all other optimizations.
机译:我们系统地研究了如何将几何约束用于有效的滑动窗口对象检测。从与几何有效对象检测相对应的滑动窗口位置空间的一般特征入手,我们得出了将地平面约束直接纳入检测器计算的一般算法。我们的方法对检测算法的选择无动于衷,可以应用于各种场景。特别是,它允许轻松组合多个不同的检测器,并自动为每个检测器计算关注区域。我们展示了其在HOG检测器的快速CUDA实现中的潜力,并表明我们的算法在所有其他优化基础上实现了2-4倍的速度改进。

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