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Studies on the Application of Particle System in the Virtual Battlefield Situation Expression

机译:粒子系统在虚拟战场态势表达中的应用研究

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摘要

During the expressed of the virtual battlefield situation, a lot of irregular objects have to be simulated. Particle system is an effect way for the modeling of fuzzy object, which need dynamic modeling. We expatiate on the application of the particle system from the aspect of tactics situation express and from two aspects: combat entity simulation and environment entity simulation, and analyzing the optimize method of the particle system from Particle reuse 、Frustum 、 Billboard and Texture Mapping 、LOD. Finally, we design and establish an antitype system with the design pattern, which verify the result of the research.
机译:在表达虚拟战场情况期间,必须模拟许多不规则物体。粒子系统是需要动态建模的模糊对象建模的一种有效方式。从战术态势表达的角度,从作战实体仿真和环境实体仿真两个方面阐述了粒子系统的应用,并从粒子重用,平截头体,布告栏,纹理贴图,LOD等方面分析了粒子系统的优化方法。 。最后,我们设计并建立了具有设计模式的原型系统,以验证研究结果。

著录项

  • 来源
    《ChinaVR'2010 : Abstract. 》|2010年|p.503-507|共5页
  • 会议地点 Shanghai(CN)
  • 作者单位

    Institute of Surveying and Mapping, Information Engineering University, Zhengzhou 450052 China;

    Institute of Surveying and Mapping, Information Engineering University, Zhengzhou 450052 China;

    Institute of Surveying and Mapping, Information Engineering University, Zhengzhou 450052 China;

    Navy Press, Tianjin 300450 China;

    Institute of Surveying and Mapping, Information Engineering University, Zhengzhou 450052 China;

    95948 Troops, 732750 China;

  • 会议组织
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 计算机仿真 ; 计算机仿真 ;
  • 关键词

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