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Evaluating visual discomfort in stereoscopic projection-based CAVE system with a close viewing distance

机译:在近距离观看基于立体投影的CAVE系统中的视觉不适

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As one of popular immersive Virtual Reality (VR) systems, stereoscopic cave automatic virtual environment (CAVE) system is typically consisted of 4 to 6 3m-by-3m sides of a room made of rear-projected screens. While many endeavors have been made to reduce the size of the projection-based CAVE system, the issue of asthenopia caused by lengthy exposure to stereoscopic images in such CAVE with a close viewing distance was seldom tangled. In this paper, we propose a light-weighted approach which utilizes a convex eyepiece to reduce visual discomfort induced by stereoscopic vision. An empirical experiment was conducted to examine the feasibility of convex eyepiece in a large depth of field (DOF) at close viewing distance both objectively and subjectively. The result shows the positive effects of convex eyepiece on the relief of eyestrain.
机译:作为流行的沉浸式虚拟现实(VR)系统之一,立体洞穴自动虚拟环境(CAVE)系统通常由4个到6个3m x 3m的房间侧面组成,这些房间由背投屏幕组成。尽管已经进行了许多努力来减小基于投影的CAVE系统的尺寸,但是很少纠缠由在近距离观看的CAVE中长时间暴露于立体图像而引起的视疲劳问题。在本文中,我们提出了一种轻量级方法,该方法利用凸目镜来减少立体视觉引起的视觉不适。进行了一项实验性实验,客观地和主观地检查了在近景距离下大景深(DOF)中凸目镜的可行性。结果表明凸目镜对缓解视疲劳有积极作用。

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