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Designing for experiences

机译:为体验而设计

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摘要

Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from being generally positive, some users even report rich experiences such as serendipity. I propose a longitudinal study to further explicate the phenomena. In doing so, I aim to produce a theoretical framework which will provide a richer characterization of the randomness-influenced UX. This will add to our understanding of UX and may serve to inform designers of interactive systems on how randomness can be used as an innovative design resource for supporting rich and novel UX.
机译:我最近对数字音乐播放器的用户进行的研究表明,随机性因素在影响用户体验(UX)方面发挥着作用。除了总体上是积极的,一些用户甚至报告了丰富的体验,例如偶然性。我提出了一项纵向研究,以进一步阐明这一现象。在此过程中,我的目标是建立一个理论框架,以提供对受随机性影响的UX的更丰富的表征。这将加深我们对UX的理解,并可以帮助交互式系统的设计者了解如何将随机性用作支持丰富新颖的UX的创新设计资源。

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