首页> 外文会议>Automata, languages and programming >Qualitative Concurrent Stochastic Games with Imperfect Information
【24h】

Qualitative Concurrent Stochastic Games with Imperfect Information

机译:信息不完全的定性并发随机博弈

获取原文
获取原文并翻译 | 示例

摘要

We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players choose, simultaneously and independently, an action. Then a successor state is chosen accordingly to some fixed probability distribution depending on the previous state and on the pair of actions chosen by the players. Imperfect information is modeled as follows: both players have an equivalence relation over states and, instead of observing the exact state, they only know to which equivalence class it belongs. Therefore, if two partial plays are indistinguishable by some player, he should behave the same in both of them. We consider reachability (does the play eventually visit a final state?) and Buechi objective (does the play visit infinitely often a final state?).rnOur main contribution is to prove that the following problem is complete for 2-ExpTime: decide whether the first player has a strategy that ensures her to almost-surely win against any possible strategy of her oponent. We also characterise those strategies needed by the first player to almost-surely win.
机译:我们研究了一种将并发,不完善的信息和随机方面结合在一起的游戏模型。那些是有限状态游戏,其中每个玩家在两个回合中同时且独立地选择一个动作。然后,根据先前的状态以及玩家选择的一对动作,根据一定的固定概率分布选择后继状态。不完全信息的建模如下:两个参与者在状态上都具有等价关系,并且他们没有观察确切的状态,而是只知道它属于哪个等价类。因此,如果某个球员无法区分两个局部比赛,则他在两个球员中的行为都应相同。我们考虑可及性(游戏最终会访问最终状态吗?)和Buechi目标(游戏访问是否经常会无限访问最终状态?)。我们的主要贡献是证明2-ExpTime的以下问题是完整的:第一球员的策略可以确保她几乎肯定会击败对手的任何可能策略。我们还将刻画第一个玩家几乎肯定会获胜所需的那些策略。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号