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Numerical simulation of long-path spherical wave propagation in three-dimensional random media

机译:三维随机介质中长径球面波传播的数值模拟

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Abstract: This communication presents a new method to overcome some limitations in the simulation of the propagation of waves originating from a point source through a very long path in a turbulent medium. Existing propagation simulation algorithms suffer from either windowing or lack of resolution when applied to long paths. If Cartesian coordinates are used, the limited size of the numerical mesh originates undesired windowing errors in the long run. Casting the classical split-step Fourier algorithm in a spherically diverging coordinate system can solve this problem. In this way an angular mesh that adapts the source and the propagation algorithm to the geometry of the problem is used. But in long path propagation, this spherical divergent mesh causes a loss of resolution that can become a serious problem in the evaluation of the field statistical moments. !14
机译:摘要:该通信提出了一种新方法,可以克服模拟点源中的波在湍流介质中通过很长路径传播的局限性。当应用于长路径时,现有的传播仿真算法遭受开窗或缺乏分辨率的困扰。如果使用笛卡尔坐标,则从长远来看,有限的数字网格尺寸会导致不希望的开窗误差。将经典的分步傅里叶算法转换为球面发散的坐标系可以解决此问题。通过这种方式,使用了一个角度网格,使源和传播算法适应问题的几何形状。但是在长距离传播中,这种球形发散网格会导致分辨率损失,这可能成为评估现场统计矩时的严重问题。 !14

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