首页> 外文会议>ASME international design engineering technical conferences and computers and information in engineering conference 2011.;vol. 7. >FROM PRODUCT DISSECTION TO PRODUCT ARCHAEOLOGY: EXPOSING STUDENTS TO GLOBAL, ECONOMIC, ENVIRONMENTAL, AND SOCIETAL IMPACT THROUGH COMPETITIVE AND COLLABORATIVE 'DIGS'
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FROM PRODUCT DISSECTION TO PRODUCT ARCHAEOLOGY: EXPOSING STUDENTS TO GLOBAL, ECONOMIC, ENVIRONMENTAL, AND SOCIETAL IMPACT THROUGH COMPETITIVE AND COLLABORATIVE 'DIGS'

机译:从产品解剖到产品考古:通过竞争和合作“数字”使学生接触全球,经济,环境和社会影响

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Product dissection activities have been very successful used in engineering courses to help anchor the knowledge and practice of engineering in students' minds. Unfortunately, most product dissection activities tend to stress form, functionality, and fabrication, missing opportunities to explore the broader impacts of engineering design decisions. In this paper, we present initial efforts to transform product dissection activities into product archaeology exercises wherein students "dig" to uncover not only the manufacturing (i.e., economic) issues of a product, but also the global and societal context that influenced its development as well as the environmental impact of the product during its life cycle. We introduce two new classes of exercises-competitive "digs" and collaborative "digs"-to engage students in similar, yet different, ways in product archaeology. Competitive "digs" pit teams of students in a time-based competition to unearth the global, societal, economic, and environmental impact of a product while collaborative "digs" allow students to work together to dig more deeply into these issues over an extended period of time. Results from pilot offerings of both of these types of exercises are summarized and discussed along with a preliminary educational assessment of one of the collaborative "digs". Improvements to the exercises and future work to formalize this new paradigm of product archaeology are also discussed.
机译:产品解剖活动已在工程课程中非常成功地用于帮助将工程知识和实践锚定在学生的脑海中。不幸的是,大多数产品解剖活动倾向于强调形式,功能和制造,而缺少探索工程设计决策的更广泛影响的机会。在本文中,我们提出了将产品解剖活动转变为产品考古学活动的初步努力,学生可以通过“挖掘”来发现产品的制造(即经济)问题,以及影响产品开发的全球和社会背景。以及产品在其生命周期中对环境的影响。我们引入了两个新的练习类别:竞争性“挖掘”和协作性“挖掘”,以使学生以相似但不同的方式参与产品考古。竞争性“挖掘”小组的学生参加基于时间的竞赛,以发掘产品的全球,社会,经济和环境影响,而协作性“挖掘”则使学生可以在更长的时间内共同努力,更深入地研究这些问题时间。总结并讨论了这两种类型练习的试点结果以及对其中一种“挖掘”的初步教育评估。还讨论了对练习和将来工作的改进,以规范这种新的产品考古学范式。

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