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Application Analysis and Communication Aspects for Future Multimedia Architectures

机译:未来多媒体架构的应用分析和通信方面

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A principal challenge for reducing the cost of complex systems-on-chip is to pursue more generic systems for a broad range of products. For this purpose, we explore three new architectural concepts for state-of-the-art video' applications. First, we discuss a reusable scalable hardware architecture employing a hierarchical communication network fitting with the natural hierarchy of the application. In a case study, we show that MPEG streaming in DTV occurs at high level, while subsystems communicate at lower levels. The second concept is a software design that scales over a number of processors to enable reuse over a range of VLSI process technologies. We explore this via an H.264 decoder implementation that scales nearly linearly over up to eight processors by applying data partitioning. The third concept is resource-scalability, which is required to satisfy real-time constraints in a system with a high amount of shared resources. An example complexity-scalable MPEG-2 encoder scales the required cycle budget with a factor of three, in parallel with a smooth degradation of quality.
机译:降低复杂的片上系统的成本的主要挑战是为广泛的产品寻求更通用的系统。为此,我们探索了最新视频应用的三个新架构概念。首先,我们讨论一种可重用的可伸缩硬件体系结构,该体系结构采用与应用程序的自然层次结构相适应的层次结构通信网络。在一个案例研究中,我们表明DTV中的MPEG流在较高级别发生,而子系统在较低级别进行通信。第二个概念是一种软件设计,可以在多个处理器上进行扩展,以实现在多种VLSI处理技术上的重用。我们通过H.264解码器实现对此进行了探索,该实现通过应用数据分区在多达八个处理器上几乎线性地扩展。第三个概念是资源可伸缩性,它是满足具有大量共享资源的系统中的实时约束所必需的。示例复杂度可缩放的MPEG-2编码器以三倍的比例缩放所需的周期预算,同时平滑地降低了质量。

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