【24h】

From Sphere to Sequential Decoding

机译:从球面到顺序解码

获取原文
获取原文并翻译 | 示例

摘要

A general framework for sphere and sequential decoding is given and analyzed. We restrict ourselves to the transmission of lattice codes over linear Gaussian channels and formulate the joint detection and decoding problem as a closest lattice point search (CLPS) where a tree search framework for solving the CLPS is adopted. The CLPS algorithm is decomposed into the preprocessing and tree search stages. The role of the preprocessing stage is to expose the tree structure in a form matched to the search stage. We argue that the minimum mean square error decision feedback (MMSE-DFE) frontend is instrumental for solving the joint detection and decoding problem in a single search stage. It is further shown that MMSE-DFE filtering allows for using lattice reduction methods to reduce complexity, at the expense of a marginal performance loss, and solving under-determined linear systems. For the search stage, we present a generic method, based on the branch and bound (BB) algorithm, and show that it encompasses all existing sphere decoders as special cases.
机译:给出并分析了球形和顺序解码的通用框架。我们将自己限制为在线性高斯信道上传输格码,并将联合检测和解码问题表述为最接近的格点搜索(CLPS),其中采用了用于解决CLPS的树搜索框架。 CLPS算法被分解为预处理和树搜索阶段。预处理阶段的作用是以与搜索阶段匹配的形式公开树结构。我们认为最小均方误差决策反馈(MMSE-DFE)前端有助于解决单个搜索阶段的联合检测和解码问题。进一步表明,MMSE-DFE滤波允许使用晶格简化方法来降低复杂性,但以牺牲边际性能损失为代价,并可以解决不确定的线性系统。对于搜索阶段,我们提出了一种基于分支定界(BB)算法的通用方法,并表明它包含所有现有的球形解码器作为特殊情况。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号