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Multiband texture synthesis using histogram and power spectral density matching

机译:使用直方图和功率谱密度匹配的多频带纹理合成

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摘要

In this work, we develop a new method for multispectral and hyperspectral texture synthesis using the multiband distribution and power spectral densities. Different approaches to this problem are mostly case specific and include histogram explosion, equalization in HSV or some other color space, and equalization based on the earth mover distance. For multiband images, the usual practice is to define the power spectral density for each band separately. While this captures the in-band autocorrelations, the cross-band correlations are not captured. Sometimes cross-psds are defined if it is known that cross-band correlations are important. However, as the number of bands increases, this method becomes computationally prohibitive. We propose a method that expresses psds for multiband images using a 3D fourier transform. An iterative scheme is used to equalize the histogram and psds for an input and target image. Our experiments show that the iteration tends to converge after 5-10 steps. The proposed method is computationally efficient and yields satisfactory results. We compare synthesized multispectral textures with real multispectral data.
机译:在这项工作中,我们开发了一种使用多波段分布和功率谱密度进行多光谱和高光谱纹理合成的新方法。解决此问题的不同方法主要是针对具体情况,包括直方图爆炸,HSV或其他颜色空间的均衡以及基于推土机距离的均衡。对于多波段图像,通常的做法是分别定义每个波段的功率谱密度。尽管这捕获了带内自相关,但未捕获跨带相关。如果已知跨频带相关性很重要,则有时会定义跨psds。但是,随着频带数量的增加,该方法在计算上变得过时。我们提出了一种使用3D傅立叶变换为多频带图像表示psds的方法。迭代方案用于均衡输入图像和目标图像的直方图和psds。我们的实验表明,迭代趋于在5-10个步骤后收敛。所提出的方法在计算上是有效的并且产生令人满意的结果。我们将合成的多光谱纹理与真实的多光谱数据进行比较。

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