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Neighborhood-Preserving Mapping between Trees

机译:树木之间的邻域保留映射

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We introduce a variation of the graph isomorphism problem, where, given two graphs G_1 = (V_1, E_1) and G_2 = (V_2, E_2) and three integers l, d, and k, we seek for a set D (∈) V_1 and a one-to-one mapping f : V_1 → V_2 such that |D| ≤ k and for every vertex v ∈ V_1 D and every vertex u ∈ N_(G_1)~l (v) D we have f(u) ∈ N_(G_2)~d (f(v)). Here, for a graph G and a vertex v, we use N_G~i (v) to denote the set of vertices which have distance at most I to v in G. We call this problem Neighborhood-Preserving Mapping (NPM). The main result of this paper is a complete dichotomy of the classical complexity of NPM on trees with respect to different values of l, d, k. Additionally, we present two dynamic programming algorithms for the case that one of the input trees is a path.
机译:我们引入图同构问题的一种变体,其中,给定两个图G_1 =(V_1,E_1)和G_2 =(V_2,E_2)以及三个整数l,d和k,我们寻求集合D(∈)V_1以及一对一的映射f:V_1→V_2使得| D |≤k,并且对于每个顶点v∈V_1 D和每个顶点u∈N_(G_1)〜l(v)D,我们有f(u)∈ N_(G_2)〜d(f(v))。在这里,对于图G和顶点v,我们使用N_G〜i(v)表示在G中距离i到v最多为i的一组顶点。我们将此问题称为邻域保留映射(NPM)。本文的主要结果是针对l,d,k的不同值,对树上NPM的经典复杂性进行了完全二分法。此外,针对输入树之一是路径的情况,我们提供了两种动态编程算法。

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