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Immersive Audio Post-production for 360° Video: Workflow Case Studies

机译:360°视频沉浸式音频后期制作:工作流程案例研究

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Perhaps the most pervasive immersive format at present is 360° video, which can be panned whilst being viewed. Typically, such footage is captured with a specialist camera. Approaches and workflow for the creation of 3-D audio for this medium are seldom documented, and methods are often heuristic. This paper offers insight into such approaches, and whilst centered on post-production, also discusses some aspects of audio capture. This is done via a number of case studies that draw from the commercial work of immersive-audio company, 1.618 Digital. Although these case studies are unified by certain common approaches, they also include unusual aspects such as binaural recording of insects, sonic capture of moving vehicles and the use of drones.
机译:目前最普及的沉浸式格式可能是360°视频,可以在观看时进行平移。通常,此类镜头是使用专业相机捕获的。很少记录用于为此媒体创建3-D音频的方法和工作流程,并且方法常常是启发式的。本文提供了对此类方法的见解,并且在集中于后期制作的同时,还讨论了音频捕获的某些方面。这是通过沉浸式音频公司1.618 Digital的商业工作中的大量案例研究完成的。尽管这些案例研究通过某些通用方法进行了统一,但它们还包括一些不寻常的方面,例如昆虫的双耳录音,移动车辆的声波捕获以及无人机的使用。

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