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Real-time binaural rendering with virtual vector base amplitude panning

机译:虚拟双基幅度平移实时双耳渲染

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We present a virtual vector base amplitude panning (VBAP) implementation for 3D head-tracked binaural rendering on an embedded Linux system. Three degrees of freedom head-tracking is implemented within acceptable levels of latency and at 1° angular resolution. The technical performance of virtual VBAP is evaluated alongside a First Order Ambisonics (FOA) approach on the same platform, using analysis of localisation cue error against a human-measured head-related transfer function set. Our findings illustrate that, in scenarios utilising embedded or other portable, low-resource computing platforms, the nature and requirements of the immersive or interactive audio application at hand may determine whether virtual VBAP is a viable (or even preferable) approach compared to virtual FOA.
机译:我们为嵌入式Linux系统上的3D头部跟踪双耳渲染提供了虚拟矢量基振幅平移(VBAP)实现。在可接受的延迟水平和1°角分辨率内实现了三个自由度的头部跟踪。虚拟VBAP的技术性能与相同平台上的一阶Ambisonics(FOA)方法一起进行了评估,使用了针对人类测量的与头部相关的传递函数集的本地化提示错误分析。我们的发现表明,在利用嵌入式或其他便携式低资源计算平台的场景中,与虚拟FOA相比,身临其境的沉浸式或交互式音频应用程序的性质和要求可能会决定虚拟VBAP是否是可行(甚至更可取)的方法。

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