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An Efficient Method to Reduce Peer-to-Peer Streaming Latency

机译:减少点对点流延迟的有效方法

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摘要

Recently a large number of multimedia content is streamed to millions of users through peer-to-peer networks. Most of them are based on an unstructured mesh-based topology. It results to a long end-to-end delay. Based on this consideration, this paper proposed a novel topology construction approach, LayerP2P, to construct a low-latency structured overlay for live streaming. It organize peers into a multi-layer mesh-based topology. Since the maximum relay hops in the overlay are bounded by the number of layer, the average end-to-end delay is cut down. At the same time, the overlay keeps resilient by self-organized peers in a decentralized way. Experiments carried out over a simulated network of up to 500 peers illustrate the effectiveness of our approach.
机译:近来,大量的多媒体内容通过对等网络流传输给数百万的用户。它们中的大多数基于非结构化的基于网格的拓扑。这导致较长的端到端延迟。基于这一考虑,本文提出了一种新颖的拓扑构建方法LayerP2P,以构造用于实时流的低延迟结构化覆盖。它将对等体组织到基于多层网格的拓扑中。由于覆盖中的最大中继跳数受层数限制,因此平均端到端延迟得以降低。同时,覆盖图由分散的自组织同级保持弹性。在多达500个对等节点的模拟网络上进行的实验说明了我们方法的有效性。

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