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User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

机译:为视频游戏和交互式媒体创建元数据架构的以用户为中心的方法

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Video games and interactive media are increasingly becoming important part of our culture and everyday life, and subsequently, of archival and digital library collections. However, existing organizational systems often use vague or inconsistent terms to describe video games or attempt to use schemas designed for textual bibliographic resources. Our research aims to create a standardized metadata schema and encoding scheme that provides an intelligent and comprehensive way to represent video games. We conducted interviews with 24 gamers, focusing on their video game-related information needs and seeking behaviors. We also performed a domain analysis of current organizational systems used in catalog records and popular game websites, evaluating metadata elements used to describe games. With these results in mind, we created a list of elements which form a metadata schema for describing video games, with both a core set of 16 elements and an extended set of 46 elements providing more flexibility in expressing the nature of a game.
机译:电子游戏和互动媒体正日益成为我们文化和日常生活以及随后的档案馆和数字图书馆馆藏的重要组成部分。但是,现有的组织系统通常使用模糊或不一致的术语来描述视频游戏,或尝试使用为文本书目资源设计的模式。我们的研究旨在创建标准化的元数据架构和编码方案,以提供一种智能且全面的方式来表示视频游戏。我们对24位游戏玩家进行了采访,重点关注他们与视频游戏相关的信息需求并寻找行为。我们还对目录记录和流行游戏网站中使用的当前组织系统进行了域分析,评估了用于描述游戏的元数据元素。考虑到这些结果,我们创建了一个元素列表,这些元素构成了描述视频游戏的元数据架构,同时具有16个元素的核心集和46个元素的扩展集,为表达游戏的本质提供了更大的灵活性。

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