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Interactive collision detection for complex and deformable models using programmable graphics hardware

机译:使用可编程图形硬件对复杂和可变形模型进行交互式碰撞检测

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In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of interests (ROI), which is the overlapping of their axis aligned bounding boxes (AABBs), in CPU. The surfaces of both models inside the ROI are then voxelized using a novel GPU-based real-time voxelization method. The resultant volumes are represented by two 2D textures in video memory. The collision query is efficiently accomplished by comparing these 2D textures in GPU. The algorithm is robust to handle arbitrary shapes, no matter geometric models are convex or concave, closed or open, rigid or deformable. Our preliminary implementation achieves interactive frame rate for complex models with up to one million triangles on commodity desktop PCs.
机译:在本文中,我们提出了一种针对复杂和可变形对象的交互式碰撞检测算法。对于两个目标模型,我们的方法可以快速计算它们的关注区域(ROI),这是它们在CPU中轴对齐的边界框(AABB)的重叠。然后,使用新颖的基于GPU的实时体素化方法对ROI内部的两个模型的表面进行体素化。最终的体积由视频内存中的两个2​​D纹理表示。通过在GPU中比较这些2D纹理,可以有效地完成碰撞查询。无论几何模型是凸形或凹形,闭合或敞开,刚性或可变形,该算法都能够处理任意形状。我们的初步实施可在复杂的模型上实现交互式帧速率,在商用台式PC上最多可容纳100万个三角形。

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