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Student Engineers Learning to Become Designers

机译:学生工程师学会成为设计师

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My doctoral research explores how student mechanical engineers are taught, learn, and apply a design thinking process to rrnroutinely create and innovate in the context of training for industry practice. I am interested in the maturation of master's rrnstudents with backgrounds in mechanical engineering adjusting to a project-based learning experience centered on design rrnthinking methodology and processes. I use a combination of theoretical approaches from design research, engineering education rrnand the learning sciences. My methodology draws on field observations in the classroom of a capstone-plus core mechanical rrnengineer course on design innovation at Stanford University [1] as well as interviews, document analysis and other rrnqualitative methods. I am gathering empirical evidence of what design learning looks like and how it changes over time and rrnhow students conceptualize design and engineering.rnIn order to characterize the transition that students make along the novice to expert design continuum, students' concept rrnmaps for their design processes and drawings of their notions of engineers and designers at work were collected. Students rrnwere asked to generate a concept map of their "typical design process" and to draw a designer at work and an engineer at work rrnalong the lines of the Draw-a-Scientist Test [2]. Initial findings from qualitative content analysis indicate that the rrnconcept maps of design process mature over time along a consistent learning trajectory. Students also have distinct but rrncomplimentary mental models of the roles of a designer and engineer mainly along two emerging themes: idea rrngeneration/implementation and human/tech-centerness.rnA preliminary framework of "Ways of Thinking" [3] relating design thinking activities to engineering thinking activities and rrnproduction and future thinking has been developed and is being used to analyze student project team design activity. Students rrnin the design innovation course capture their work regularly on a wiki and in quarterly design documentation reports. By rrncoding and analyzing the reports of each team, their design steps and order they take in their design processes can be noted. rrnPreliminary analysis of project matched pairs shows that the more leaps around in their design process steps and prototyping rrnactivities a team makes a more novel project deliverable outcome as well as bettering the students' learning experience.rnAdditional observations of students have been done to capture the barriers and catalysts to them learning along thernway. With field observations of regular team meetings, it's apparent students are hindered by a predisposition to plan and rrncalculate repeatedly before taking action and making. The students' learnings are helped by a close proximity to other groups rrnin a shared design space ("situative Zeitgeist"), a series of front-loaded prototype milestone assignments ("scaffolded rrnprototyping"), a practice of encouraging reflection on what is gained from prototyping ("cognitive iteration") and repeatedly rrnstepping through the steps of the design process ("cognitive apprenticeship").rnData collection is complete and the analysis is ongoing.
机译:我的博士研究探索了如何教授,学习和应用学生的机械工程师设计思维过程,以在行业实践培训的背景下例行地创建和创新。我对具有机械工程背景的硕士生的成熟感到兴趣,他们适应了以项目设计方法和过程为中心的基于项目的学习经验。我结合了设计研究,工程教育和学习科学的理论方法。我的方法是利用斯坦福大学[1]上的“顶石加核心机械设计工程师课程”的现场观察,以及访谈,文档分析和其他定性方法。我正在收集有关设计学习的外观以及其随着时间的变化的经验证据,以及学生如何将设计和工程概念化。为了表征学生从新手到专家设计连续体的过渡,学生在设计过程中的概念图并收集了他们的工程师和设计师在工作中的概念图。要求学生生成其“典型设计过程”的概念图,并在绘图科学家测验[2]的范围内画出工作中的设计师和工程师。定性内容分析的初步发现表明,设计过程的概念图随着时间的推移沿着一致的学习轨迹逐渐成熟。学生还具有主要针对两个新兴主题的关于设计师和工程师角色的独特但互补的心理模型:创意的产生/实施和以人类/技术为中心。思维方式的初步框架[3]将设计思维活动与工程思维活动以及产品生产和未来思维已经开发出来,并被用于分析学生项目团队的设计活动。设计创新课程的学生会定期在Wiki和季度设计文档报告中记录他们的工作。通过对每个团队的报告进行编码和分析,可以记录他们在设计过程中的设计步骤和顺序。对项目匹配对的初步分析表明,他们的设计过程步骤和原型制作方面的飞跃越多,一个团队可以使项目交付的成果更新颖,同时也可以改善学生的学习体验。对学生进行了其他观察以发现障碍并促使他们沿途学习。通过对定期团队会议的实地观察,很明显,学生在采取行动和做出决定之前会受到反复规划和反复计算的倾向而受到阻碍。在共享的设计空间(“情境Zeitgeist”),一系列前端原型里程碑任务(“ scaffolded rrnprototyping”)中,与其他群体的紧密联系有助于学生的学习,这种做法鼓励人们对所获得的成果进行反思从原型制作(“认知迭代”)到反复进行设计过程的各个步骤(“认知学徒制”)。数据收集已完成,分析正在进行中。

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