首页> 外文会议>AAS/AIAA Space Flight Mechanics Meeting; 20050123-27; Copper Mountain,CO(US) >VIRTUAL EXPLORATION BY COMPUTING GLOBAL FAMILIES OF TRAJECTORIES WITH SUPERCOMPUTERS
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VIRTUAL EXPLORATION BY COMPUTING GLOBAL FAMILIES OF TRAJECTORIES WITH SUPERCOMPUTERS

机译:通过计算超级计算机的全球族群进行虚拟探索

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Previous research has focused on locating trajectories in the three-body problem useful for mission design using quasi-periodic orbits and their invariant manifolds. Although these techniques have been very successful, the question arises as to whether other useful trajectories exist which cannot be found using the current methodology. In this study, the advantages of a supercomputer are used to investigate a large number of trajectories for potential applications to mission design. The tools applied to this problem were the calculation of collision orbits and Poincare maps. The collision orbit calculations were found to provide a guide to the types of orbits that led to Europa approach. Examining Poincare maps over many energies revealed key aspects of the variation of invariant manifolds with these energy changes.
机译:先前的研究集中在使用准周期轨道及其不变流形确定三体问题中的轨迹,这对任务设计很有用。尽管这些技术已经非常成功,但仍然存在其他问题,即是否存在使用当前方法无法找到的其他有用轨迹。在这项研究中,使用超级计算机的优势来研究大量轨迹,以用于任务设计的潜在应用。解决此问题的工具是碰撞轨道和庞加莱图的计算。发现碰撞轨道的计算可为导致欧罗巴进近的轨道类型提供指南。检查许多能量的庞加莱图,揭示了随着这些能量变化而不变歧管变化的关键方面。

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