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The Quad-Arc Data Structure

机译:四弧数据结构

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摘要

In Gold et al. (1996) a simple polygon digitizing technique was described where 'fringe' points were digitized around the interior of each map polygon, the Voronoi diagram constructed and the relevant polygon boundary segments extracted fro mthe Voronoi cells. Gold (1997a) extended this to work with scanned map input, where the fringe points were generated automatically, and complete polygon boundary arcs were output. This work has now been extended by replacing the original triangulation data structure with the Quad-Edge structure of Guibas and Stolfi (1985). this has been modified for polygon mapping, and permits the preservation of complete map topology within a simply-generated structure. Its properties permit work on any manifold for any connected graph, and it may be simply coded using an object-oriented language.
机译:在Gold等。 (1996年)描述了一种简单的多边形数字化技术,其中“边缘”点在每个地图多边形的内部被数字化,构造了Voronoi图,并从Voronoi单元中提取了相关的多边形边界线。 Gold(1997a)将其扩展为可与扫描的地图输入一起使用,在该地图输入中自动生成边缘点,并输出完整的多边形边界圆弧。现在,通过用Guibas和Stolfi(1985)的Quad-Edge结构替换原始三角测量数据结构,扩展了这项工作。它已针对多边形映射进行了修改,并允许在简单生成的结构内保留完整的地图拓扑。它的属性允许在任何连接图的任何流形上工作,并且可以使用面向对象的语言对其进行简单编码。

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