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Quality improving techniques in DIBR for free-viewpoint video

机译:DIBR中用于自由视点视频的质量改进技术

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摘要

This paper evaluates our 3D view interpolation rendering algorithm and proposes a few performance improving techniques. We aim at developing a rendering method for free-viewpoint 3DTV, based on depth image warping from surrounding cameras. The key feature of our approach is warping texture and depth in the first stage simultaneously and postpone blending the new view to a later stage, thereby avoiding errors in the virtual depth map. We evaluate the rendering quality in two ways. Firstly, it is measured by varying the distance between the two nearest cameras. We have obtained a PSNR gain of 3 dB and 4.5 dB for the 'Breakdancers' and 'Ballet' sequences, respectively, compared to the performance of a recent algorithm. A second series of tests in measuring the rendering quality were performed using compressed video or images from surrounding cameras. The overall quality of the system is dominated by rendering quality and not by coding.
机译:本文评估了我们的3D视图插值渲染算法,并提出了一些性能改进技术。我们旨在基于周围摄像机的深度图像变形为自由视点3DTV开发一种渲染方法。我们方法的关键特征是在第一阶段同时扭曲纹理和深度,并将新视图混合推迟到下一个阶段,从而避免了虚拟深度图中的错误。我们通过两种方式评估渲染质量。首先,通过改变两个最近的摄像机之间的距离进行测量。与最新算法的性能相比,我们分别为“霹雳舞”和“芭蕾舞”序列获得了3 dB和4.5 dB的PSNR增益。使用压缩的视频或来自周围摄像机的图像进行了第二次测试渲染质量的测试。系统的整体质量由渲染质量而不是编码决定。

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