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A generalized God-object method for plausible finger-based interactions in virtual environments

机译:虚拟环境中基于手指的合理交互的广义神对象方法

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We generalize the six degree-of-freedom God-object approach to enable its use for multi-finger interactions in virtual environments. The connected finger phalanxes are modeled as multiple constrained God objects. The mutual interdependencies between multiple God objects are resolved using Gauss' principle of least constraint. This generalization of the God-object method allows us to avoid the penetration of multiple fingers and their phalanxes with objects within a physically simulated virtual world. Our observations indicate that the generalized God-object approach leads to plausible collision-free positions and motions of the phalanxes of the user's fingers during complex six degree-of-freedom manipulations, while artifacts such as artificial friction or a stuck hand are avoided.
机译:我们归纳了六自由度上帝对象方法,以使其可用于虚拟环境中的多指交互。连接的手指指骨被建模为多个受约束的上帝对象。多个上帝对象之间的相互依赖性使用高斯最小约束原理来解决。上帝对象方法的这种概括使我们能够避免在物理模拟的虚拟世界中对象穿透多指及其指骨。我们的观察结果表明,在复杂的六自由度操作过程中,广义的上帝对象方法可导致合理的无碰撞位置和手指指骨的运动,同时避免了人工摩擦或手被卡住等伪影。

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